I had the pleasure yesterday of going to the LIAF screening of ‘Figures in focus: Wanderlust’ – a programme focussed around the under-representation of female and non-binary animators and their stories within the independent animation sector. This screening was devised and hosted by Abigail Addison who has previously come as a visiting lecturer to our course at CSM and spoke with us about the animation industry and different career paths. Attending this screening was a really beneficial experience as not only was there a screen talk with three of the filmmakers as part of the screening, but there was also a meet up of ‘She Drew That’ – the organisation started by Hannah Lau-Walker that focuses on the promotion, support, and development of women in the UK animation industry. We met before the screening in a nearby pub where we could talk with other women in animation and some of the filmmakers themselves.
This, and other ‘She Drew That’ meet-ups like it have been a really helpful tool in not only allowing me to meet other animators and make connections, but importantly, gain a broader understanding of the many different roles and career paths that you can take within animation. It can also be very reassuring to meet older and more experienced animators and get some reassurance that the industry isn’t always as scary as it can seem as a student or new graduate. At this meet up I connected with MACA alumni Sophya Kebets and we spoke about what she has been up to since graduating from the course, which was a really helpful insight into what my life may look like after graduation. I got to speak to several animators, the majority of whom were currently working freelance which was interesting to hear about, particularly getting an understanding of the many different ways that it’s possible to find freelance animation job opportunities. I also spoke to an animator called Miranda Peyton Jones who had recently worked for 3 months in Berlin at a studio called Studio Monströös. The studio sounded really interesting as she explained that it’s a small studio founded by 7 team members, 6 of whom are women. Their business model sounds interesting as they balance working on commercial projects with working on their own personal projects, with all members of the team collaborating on each other’s projects. This concept of a smaller and more community-focused studio set-up really appeals to me as an alternative to the more corporate animation studios that you often see. I think that if I were to design an ‘ideal studio’ to work in or create, it would be one that has a community focus and that feels supportive and collaborative.